The biggest difference to the normal WorldEdit might be this:
There is no undo! Whatever you do, a placed block is placed!
Always make backups on a regular basis, think twice, look trice, be careful with danger mode!
Author | 2called-chaos |
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Source | vendor/handlers/_buildin/world_edit_light.rb |
Commands | !!sel !!isel !!set !!outline !!hollow !!fill !!replace !!insert !!stack !!move !!pos !!pos !!pos1 !!pos2 !!spos !!spos1 !!spos2 !!ipos !!ipos1 !!ipos2 !!facing |
Description | This handlers tries to barely imitate WorldEdit's by providing selections and stacking for the most part. |
Notes |
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Usage: | !!sel [clear] |
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Action: | Shows your current selection (or clears if parameter given) |
Default ACL: | builder |
Usage: |
!!pos [<x1> <y1> <z1> [<x2> <y2> <z2>]] !!pos1 [<x> <y> <z>] !!pos2 [<x> <y> <z>]
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Action: | Shows or sets the given position point (or both) |
Note: | You can use relative coordinates but make sure to wait until MCL recognized the position! |
Default ACL: | builder |
Usage: |
!!spos <<x> <y> <z>> !!spos1 <<x> <y> <z>> !!spos2 <<x> <y> <z>>
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Action: | Shifts given position point (or both) by given amount. |
Default ACL: | builder |
Usage: | !!isel [indicator] [mode] |
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Action: |
Indicates the dimensions of the build. Default indicator is explosion but there are more to choose from. Mode might be one of the following (by default corners)
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Default ACL: | builder |
Usage: |
!!ipos [indicator] !!ipos1 [indicator] !!ipos2 [indicator]
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Action: | Indicates the given position (or both equaling !!isel ) the build. Default indicator is explosion but there are more to choose from. |
Default ACL: | builder |
/fill replace
)Usage: |
!!set <block> [damage_value] [args...]
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Action: | Sets the selection to given block (and optional damage_value). Additional arguments can be passed but you might use !!replace instead. The command will be assembled like this: /fill $p1 $p2 $block $damage_value replace $args |
Note: | This command bypasses the 32k block limit, be careful! |
Default ACL: | builder |
/fill outline
)Usage: |
!!outline <block> [damage_value] [dataTag]
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Action: | Outlines the selection with given block (and optional damage_value and dataTag). The command will be assembled like this: /fill $p1 $p2 $block $damage_value outline $dataTag |
Default ACL: | builder |
/fill keep
)Usage: |
!!fill <block> [damage_value] [dataTag]
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Action: | Fills the selection with given block (and optional damage_value and dataTag). The command will be assembled like this: /fill $p1 $p2 $block $damage_value keep $dataTag |
Default ACL: | builder |
/fill hollow
)Usage: |
!!hollow <block> [damage_value] [dataTag]
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Action: | Hollows the selection with given block (and optional damage_value and dataTag). The command will be assembled like this: /fill $p1 $p2 $block $damage_value hollow $dataTag |
Default ACL: | builder |
/fill replace
)Usage: |
!!replace <old_block> [old_damage_value] > <new_block> [new_damage_value]
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Action: | Replaces old_block (with optional old_damage_value) with new_block (and optional new_damage_value). The command will be assembled like this: /fill $p1 $p2 $new_block $new_damage_value replace $old_block $old_damage_value |
Default ACL: | builder |
/clone
)Usage: |
!!insert [-f] <x> <y> <z> [mode] [tilename]
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Action: | Inserts current selection at given position, mode can be any of filtered masked or replace (default) and tilename is used for filtered mode. The command will be assembled like this: /clone $p1 $p2 $xyz $mode normal $tilename . If you pass -f normal will be substituted with force. |
Note: | You can use relative coordinates but make sure to wait until MCL recognized the position! |
Default ACL: | builder |
/clone
)Usage: |
!!stack <direction> [amount=1] [shift_selection=false] [masked/filtered <tilename>]
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Action: | Stacks the current selection amount times in the given direction. If shift_selection is true, your selection will move as well (instead of staying where it was). The direction can be one of n w s e u d f b l r or north west south east up down forward backward left right respectively. |
Default ACL: | builder |
Usage: |
!!move <direction> [amount=1]
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Action: | Moves the current selection amount times in the given direction. It's basically !!stack with shift_selection but without actually cloning anything. |
Default ACL: | builder |
Usage: |
!!facing
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Action: | Will give you some information about what MCL thinks is your current facing and relative facings (left, right, forward, etc) |
Default ACL: | builder |